Monday, November 2, 2015

Resurrection Orb: I'm not dead!

Oh right, this blog is something I have!

Apologies for not posting for a while. Had a new job, left it, started a new job, moved, and just general life got in the way.

But, I've been playing in a lot of one or two day tournaments lately and have been working on my hobby quite a bit! Necrons are still my jam (though my Daemons have seen some table time), and I'm looking forward to writing some more pieces on them going forward.

Per requests, I'll be doing a post on Necrons vs Daemons (possibly multiple posts to deal with multiple playstyles) and one on the Catacomb Command Barge. But, I also have some that I want to do, such as AV13 armies, using Sentry Pylons, and another piece on Allies and "gimmick lists".

So look forward to new posts and progress pictures going forward!

Monday, May 4, 2015

Necrons Vs Tau

So quite a few people at my store play Tau. Not surprising, they're a popular army and have cool giant robots and stuff. Tau are a fun matchup for us, as a heavy shooting army with some big durable things as well as cheap, small guys, so there's no real one answer if they build a well rounded force. However, they do have downsides that you can exploit. After the break, let's take a look at stomping those little blue men under our metallic feet.

Monday, April 27, 2015

Necrons Versus X

Sorry I've been sorta dead in my posting habits lately. I haven't really had much to post about - I've been playing my Daemons quite a bit since I got my Blight Drones from Forge World, and I'm not really sure what to write about for Necron tactics.

I started writing an article about vehicles and the new AV13 walls, but it really just boiled down to "most vehicles are fairly bad except the Ghost Ark, Flyers, and CCB, which are cool". AV13 is great, but it doesn't mean much against actual anti-tank guns and the new D weaponry. And Open-Topped sucks quite a bit. Most vehicles have a place, but none of them are standout units like our Infantry is nowadays, in my opinion.

So instead, I'm going to work on some articles talking about our matchups against certain armies. And while Eldar are the new hotness/terror of the night, I'm going to include them too. Though, since I haven't played against them yet, it'll probably be later or mostly theoretical.

If you have any you want to read about specifically, let me know! I've played against most armies at least a few times, though there are a few I'm not super familiar with. In any case, I'll do my best to help you beat whatever army is giving you trouble at the time.

Monday, April 13, 2015

Wraiths - Everyone's Favorite Unit to Hate

Go on nearly any forum, blog, or podcast nowadays and the unit that people are complaining the most about in the Necron book is Wraiths. Wraiths - supposedly an invincible unit that kills everything in the game without breaking a sweat. Even the sight of them will cause people to let out exasperated sighs.

But, are they really that good? Does the inclusion of Wraiths forebode an immediate loss? Let's think about it a little bit.

Friday, April 10, 2015

Destroyer Lord - The MC who's not an MC

Ah, Destroyer Lords. Last edition, the beatstick that you put with Wraiths to give people fits. Nowadays, that's a bit more difficult since he lacks the movespeed, but he's still quite good. He still passes out Preferred Enemy (Everything!) to any unit he joins, which is a huge boon. He's still a great beatstick and puts the hurt on anything that he can get his hands on.

But I've been thinking about another way to use him: as a pseudo Monstrous Creature. More after the break.

Thursday, April 9, 2015


Nope, I'm not dead! Just a bit burnt out after Adepticon, getting caught up with work and fiddling with my models (working on my Daemons, being tempted by other shiny armies, etc). But here today, I'm going to talk about Assault.

Necrons have, for a long time, been known as a shooting army. Last edition, we had exactly one good assault unit - the Wraith. Scarabs were ok, but Lychguard and Praetorians were way overpriced and Flayed ones, as noted previously, were just plain bad. But now? Now Necrons are possibly even better at Assault then they are at shooting.

Monday, March 30, 2015

Allies for the Necrons - what are our choices?

So in a previous post I talked a bit about using Assassins as Allies. A neat trick, for sure, but what are our other options?

A good Ally fills out some requirements:
1) It should fill gaps that the main army has. For Necrons, that's Special Weapons squadrons, long range artillery, hordes of bodies/tarpits, and Psychic power.

2) It should be easy to slot in, points wise. Sure, we'd all love to ally in a big Thunderwolf Calvary Deathstar, but then suddenly you have no points for the Necrons themselves. The things you want out of an Ally list should be cheap, easy to get, and efficient. If you need to invest half your points to get what you want out of an Ally, then you might just want to play that other army.

3) A good Alliance level. While there are some good Come the Apocalypse allies that I'll talk about below, they're also pretty problematic to utilize. Deployment becomes a pain, as does positioning if you have a Desperate/CtA ally and both are filling the same role. An Imperial Guard gunline standing next to a Necron gunline is going to have problems unless you place them carefully, and in a game where you want as much mobility and map control as possible, that can really screw with holding the right spots on the board.